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Listed under:  Health  >  Psychology  >  Cognition  >  Thinking  >  Problem solving
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Work sample Year 10 Mathematics: Predict a winner

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 10 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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Coding for GUIs Lesson 1: Structure, style and function

This is the first in a series of lessons to incorporate Graphical User Interfaces (GUIs) into your General Purpose Programming. It follows on from the Visual To Text Coding lesson series.

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Multiplication and division: Year 2 – planning tool

This planning resource for Year 2 is for the topic of Multiplication and division. Students begin to explore multiplication and realise that it can be represented in many ways.

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Conduct statistical investigations: Year 3 – planning tool

This planning resource for Year 3 is for the topic of Conduct statistical investigations. Students conduct guided statistical investigations, collecting data through survey responses and other methods. They record and display data using digital tools, interpret the data and communicate their results.

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Efficient strategies: Year 4 – planning tool

This planning resource for Year 4 is for the topic of Efficient strategies. Students develop efficient strategies and use appropriate digital tools for solving problems involving addition and subtraction, and multiplication and division where there is no remainder. They choose and use estimation and rounding to check and ...

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Turtles: impact of climate change on Flatback turtle populations

The lesson follows an inquiry process in which students use a dataset to answer relevant questions about the turtle population. They consider how to analyse and display the data in order to effectively examine the impact of rising global temperatures on flatback turtle populations.

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Patterns and number facts: Year 4 – planning tool

This planning resource for Year 4 is for the topic of Patterns and number facts. Students recall and demonstrate mastery of multiplication facts to 10 x 10 with related division facts, and extend to working with larger numbers. They use number facts and flexible strategies with computation of number problems.

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Mathematical modelling (Measurement): Year 8 – planning tool

This planning resource for Year 8 is for the topic of Mathematical modelling. Students use mathematical modelling to solve problems involving ratios and rates in a financial context.

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Mathematical modelling (Number): Year 8 – planning tool

This planning resource for Year 8 is for the topic of Mathematical modelling. Students use their knowledge and show proficiency in solving problems with rational numbers. They will apply efficient strategies and use digital tools such as a calculator, where appropriate and verify solutions to various problems.

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Coding for GUIs Final project: A complete application with GUI

This is the final project in a series of lessons to incorporate Graphical User Interfaces (GUIs) into your General Purpose Programming. The series follows on from the Visual To Text Coding lesson series.

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User interface design: Controllers for all

In this lesson, students design and implement a new user-interface that allows a user to interact with a digital program. This lesson idea was created by Rebecca Vivian.

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Bee Bot Balloon Pop

During this lesson, students will be required to consider the functions of the Bee-Bot and how a user can interact with this device. Students are asked to design a course challenge for another user which will result in the Bee-Bot, with a pin attached, reversing into a balloon to pop it. This lesson idea was created by ...

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Design Thinking Process - Ideation

Students explore the design thinking process of ideation and reflect on different ways we can generate ideas in order to solve a problem with a design brief. This particular lesson explores healthy eating through the design brief although the activities can be used to ideate any design.

Assessment

BBC micro:bit project

The teacher assesses the student’s knowledge and skills using the student’s project log, self-reflection and think aloud.

Downloadable

DT Challenge - 5/6 Blockly - Space Invaders - Mini

Command an alien space fleet to save your home planet from global catastrophe. Build a fleet of drone ships using advanced top-secret technologies. On your journey to Earth, slingshot around a black hole and mine for valuable resources. Your mission is to outsmart Earth’s Global Defense System in your quest for precious ...

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How does gambling on the races work?

This lesson simulates the operation of a bookmaker to illustrate to students how easy it is to get swept up in the excitement of a race, and to show how the bookmakers are always coming out having made a profit. The lesson is outlined in detail including NSW curriculum links, learning intentions, discussion points, materials ...

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Multi-bets

In this lesson, students will calculate both the payout and the odds for various multi-bets, demonstrating how even this increased payout does not match the probability of achieving such a bet, and therefore the risk and appeal of the bet should be weighed up. The lesson is outlined in detail including NSW curriculum links, ...

Downloadable

Prediction vs. reality

This lesson explores how we perceive randomness. Students toss coins and record their observations while half of the class fake their results. They will then explore the differences between the random results and fake results sets and investigate theoretical probabilities for large numbers of coin flips. The lesson is outlined ...

Downloadable

Tuckshop orders

Students make calculations with money.

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Work sample Year 7 Mathematics: Investigations

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 7 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...